Fire Emblem Three Houses Best Black Eagle Team
This is a guide to which class is best for each character in Fire Keepsake Three Houses (FE3H). We listed downwardly all the characters and the best possible classes for them and explain the advantages and disadvantages of doing so.
This Enlightened One class is exclusive for Byleth and automatically unlocks information technology for them. This is the best choice for our primary character equally a sword user. The ability Sacred Ability besides boosts their and their allies attacks while reducing damage. This too allows you lot to use magic, and we recommend getting at to the lowest degree healing spells.
This class is made for Byleth then we believe this is the all-time class for them.
Every House Leader has a unique form associated to them. Turning Edelgard into a Lord to increase her authority skills, then turning her to an Empress makes her have loftier stats overall. Partnering it with her high amuse stat and authority stat and she can mow down groups of enemies alone with a single gambit usage.
Hubert has access to high dark magic. Giving him the extra mobility by beingness a dark knight allows him to easily pick off enemies one by one.
Ferdinand'southward forcefulness lies in his above average stats. This is also coupled with a loftier charm stat, and so giving him a riding class such as the Paladin allows him to lay havoc using gambits and weave out of the fight rather hands.
Linhardt doesn't accept a suitable main class for him. His passive besides pushes him back to the rearmost side of your units to be able to utilize information technology (waiting at the back until a physic is needed for healing). Turning him to a Bishop increases the amount of white magic he can use and can allow you to utilize this strategy much more easily with Linhardt.
It is easily known in the game that Caspar both loves the gauntlets and axes akin, so him turning into a War Master is a no brainer. Caspar suffers from low movement, so giving him this course is a skillful fashion to employ his impairment output by making him exist able to achieve his targets easily.
All units that excel in the bow tin can abuse the Bow Knight class, and Bernadetta is one of them. Giving her the Bow Knight grade also allows yous to position her in safer areas easily, as you'll want Bernadetta to stay damaged to fully utilize her passive ability.
Dorothea is the main magic damage dealer of Black Eagles. She learns high dissentious magic such as Shooting star and Excalibur, making her a good Warlock / Gremory. Turning her into a Dancer is also a viable choice, as long as you have recruited a different unit to stand in as a magic damage dealer for your squad.
Petra has a high speed and a natural analogousness for swords and bows, making her a skilful Assassin. This too synergizes with her passive ability that increases her disquisitional run a risk against enemies with low HP giving her the identity of an Assassin.
Dimitri's best class is the Swell Lord. It actually amps up his stats making him a powerhouse.
Dedue'southward real specialization is his extremely high defense stat. This is further augmented past the Fortress Knight's high defense. This gear up up allows him to cake any physical harm dealer enemies at all stages of the game.
This is a debatable ane. Felix is a natural swordsman, he says then himself, so it is natural to turn him to a Swordmaster. However, he too has a budding talent in Reason, and once this is maxed out, he suddenly becomes proficient in the reason skill, and he even learns black magic crit + ability and then turning him to a Mortal Savant allows him to lay waste matter to whatever unit on the map.
Ashe has an extremely high luck and dexterity growth, so it is simply natural that he will have high disquisitional chances confronting enemies. Giving him a class that allows him to keep attacking similar the Bow Knight allows him to defeat enemies no matter where they are. Requite him a Killer Bow and his critical attack animation volition start to look like a normal occurence to you.
The Lancefair from the Great Knight greatly synergizes with his relic Lance of Ruin, so it is but natural to turn him to a Bully Knight. Some people have preferred to plow him to a Wyvern Lord for ignoring terrain, just the damage lost losing the Lancefair ability makes him deal minimal to no impairment when he's not using his relic. The Wyvern Lord is a adept culling if you don't plan to use his relic and make him acquire axes instead.
Mercedes is the platonic healer. She has good healing ability and also learns the fortify spell, and so turning her to a Bishop will make your squad never suffer death ever again.
Falcon Knight is the best class for Ingrid, hands down. She has a natural affinity for flying and Lance skills. She also gets a lance relic making her a specialized flier and a lance user.
Annette would to pretty well every bit a Warlock given that she has the affinity for Reason, and this could also be bumped up to Dark Knight. Alternatively, her affinity with axes would brand her a possible Wyvern Primary wielding a Commodities Axe and later, the Crusher.
A flight grade that uses the Bow for the houseleader that has the greatest prowess with the Bow. Turning Claude into a Barbarossa is the best selection amongst all the possible grade choices.
Upgrading Lorenz's Lance skill is a expert choice, but his true worth lies in his reason skill. Turning him to a mage class that tin can make use of his lance skill, such as a Dark Knight, is the all-time way to go for Lorenz.
Raphael has a good affinity with Gauntlets and Axes. His specialty is also in his high HP growth and Strength growth, and what'due south scarier than a big unit of measurement with a huge HP resevoir? (Answer: A big unit with tons of HP that has loftier damage.) Turning Raphael to a War Principal makes this a reality.
Rembember that bookworm that looks like he never injure a fly? He's an Assassin. Ignatz's talent tree actually makes him a proficient assassin with expertise in swords and bows. He as well has a budding talent in Reason, but its effect is about making enemies weaker and fits the assassin skill tree much more than a mage course.
Lysithea is the best mage grade in the game, so even thinking of other class promote her to is a bad idea. She learns dark magic instead of black magic, and also has an absurdly good magic stat, making all her abilities delete enemies in a single set on. She suffers from low motility, so turning her to a dancer to gain the + ii Movement will permit her to abuse the Dancer form more than than the other units.
Marianne is the main healer of Gold Deer, merely her faith abilities are more focused on offense than defense force. She likewise learns soulblade, which is a sword ability that gets its damage from her Res, so turning her to an offensive faith unit such as a Holy Knight is the best option for her.
She has a high magic and resist but the Holy Knight offers no benefits for sword skills. Turning her to a Dancer retains her supportive role while giving her some boost to her sword skills allowing her to go upfront and apply Soul Blade on enemies.
Cool strength stat. That's what Hilda is, and turning her to a Wyvern Lord allows her to swoop into the deepest ranks of the enemy lines and defeat whatever target with ease.
Increased mobility on her is a good choice to maximze her passive. Make sure to position her near male units before attacking to utilize the bonus damage she gets. She also has a good dexterity growth, so giving her killer weapons will amp up her harm more than.
With an innate liking to flying and axes, Seteth is best suited to become a Wyvern Lord.
Flayn is a expert candidate to become a Dancer. Although, she suffers from non beingness able to apply the sword ability, the boosted turn she can grant to allies really gives her the identity of a support unit.
Hanneman is a good Warlock, no doubt. He has good magic stat, which allows him to fully utilize the potential of an offensive magic class user.
She learns many protective faith abilities, and then turning her to a Bishop is a skillful choice.
Gilbert is pretty much a substitute for Dedue for those who cannot have him in their party. He has high defenses which synergizes with the Fortress Knight, and this gives you a good tank for your team.
Alois has skilful defensive and offensive stats. This makes him a suitable frontliner that deals damage, so War Master is a good class for him.
Catherine is best played equally a Sword Master. This synergizes with her relic Thunderbrand, and not assigning battalions to her would make her unnaturally tanky from the -v impairment reduction she gets.
She excels in the lance and bow, so making her into a Bow Knight is an piece of cake choice.
Cyril has a natural affinity for axe and bow, just turning him to a Wyvern Lord works best. Yous can all the same equip him with bows as a Wyvern Lord, but their effectiveness gets reduced due to the form not offering bonus damage for bows.
Anna is good with sword and reason, so you can equip her to be an Assassin. Alternatively, you can also employ the DLC course Trickster, as she also has high luck stat, additional past her personal ability. You can even equip her with her special Tricky Merchant outfit for bonus aesthetic effects.
Yuri is perfect as a Trickster because of its combat fine art, which is boosted by Fetters of Dromi, which adds to his move range. He too excels in swords, so just equip him with a good weapon and he can come rushing in, but tin can still play safely.
Y'all can stick to Balthus being a War Monk, every bit his original course in the side story. Yet, if you want to brand utilise of his grappling gainsay skills and high strength stat, you can opt for War Principal.
Constance works with Blackness Magic and so she can equip the Abyssian Dark Flier class to brand use of high flying stat every bit well. She is an easy target for snipers, so you tin always put her at the dorsum, and attack with Bolting, a powerful long-range magic.
Hapi works best as the Abyssian class Valkyrie, or you can opt for a Dark Knight form. Hapi has long-range dark magic spells, and yous can abuse her Canto ability to pick on enemies and move to a safe destination.
Beginner Guides
Stats and Game Mechanics | |
---|---|
What Does Luck Do? | What Does Dexterity Do? |
What Does Weight Do? | What Does Charm Exercise? |
What Does Authority Do? | What Does Speed Do? |
The Attack Speed Formula | How To Learn and Equip Abilities |
Character Guides | |
Recruitment Guide | Lecture Guide | How to Instruct |
Classes That Can Apply Magic | Listing of Unique Classes |
Best Classes for Each Character | What Happens When Someone Dies? |
How to Modify Outfits | - |
Battle Guides | |
How to Beat out Demonic Beasts | How to Beat the Death Knight |
Gambit Guide | Training Weapons or Fe Weapons? |
How Do Linked Attacks Work? | How to Apply Divine Pulse |
How to Use Auto Battle | List of Terrains |
How to Open Doors and Chests | - |
Edifice your Ground forces | |
Best Characters to Recruit | What Are Adjutants? |
How to Repair Weapons | Are Rusted Weapons Worth Forging? |
Where to Go Umbral Steel | What is Renown? |
Where to Get Advanced Seals | - |
Maddening Guides | |
Maddening Tips and Guide | Best Characters for Maddening |
FAQS | |
What Carries Over To New Game Plus? | How Long Does It Have To Beat FE3H? |
Difficulty Levels and Differences | Is There a Weapon Triangle? |
Which Firm Should You Pick? | - |
Source: https://game8.co/games/fire-emblem-three-houses/archives/286709
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